Why You’ll Hate Metal Gear Rising Revengeance unless You’re 5
Everything we’ve seen about the game so far is completely unimaginative, uninspired and, worst of all, clichéd.
The entire design ethos of the game is seemingly to take cool stuff and turn it into a cyborg. There’s Raiden, the ninja-cyborg. Some red face wolf-thing (don’t know what it’s called, really couldn’t give a damn). Oh, the wolf is a cyborg by the way. There are walking metal tripod-head-things that look like they came out of a badly designed NES game. . . really, cyborgs were new (ish) back in the late 80s / early nineties. These days, they’re about as original as wearing black.
One of the things that has set the entire Metal Gear Solid franchise apart has been its maturity. It’s had deep, meaningful stories with realistic characters, and that realism put it ahead of the pack. Take Solid Snake. What makes him such an amazing character is his realism. He’s a gritty, down-to-earth, flawed hero who in the last game was dying of some disease-thing. That’s realism. And then we get Raiden. He’s a pretty-boy-turned-freak-mutant-ninja. That’s about as realistic as a twelved assed duck.
Finally, the gameplay. Well, from what we have seen of the Metal Gear Rising Revengeance demo, the gameplay is just a case of run up, hack and slash, rinse and repeat. There are no real signs of any need for stealth. There’s no strategy as there has been in Metal Gear Solid games. But don’t take my word for it, you can see for yourself in the Metal Gear Rising Revengeance demo.
Of course, if you’re a kid, then a bunch of cyborgs jumping everywhere with swords like its circa 1990 is probably pretty damn cool. Oh, to be a kid again. . . 1 2